There are also improvements to units that are notable, among that are upgrades to splash damage for the night elves' huntresses as well as ballistae upgrades for humans who ride the gryphon. Some other human units have seen major changes: the steam tank has is no longer able to serve as a rolling bunker in WoW Cataclysm Classic, and it's now a siege weapon, while the gyrocopter, which was a bit underused, now features an air-to-ground bomb strike. Beyond the upgrades and tech tree and the revamping on WoW cataclysm Gold balance systems which has forced numerous beta testers back to the drawing board to develop their plans.

Balance is among the most important features of a real-time competitive strategy game. While certain games feature numerous units, each with slight advantages over the other, some games have solid counters for every type of unit, usually leading to certain aspects of play that are similar to games of paper, rocks or scissors. The 1.20 patch made major adjustments to WoW Cataclysm Classic's balance, by strengthening the game's current system of armor and weapon kinds. The game's units are classified into five categories, namely melee air, ranged and siege. Small-ranged units are now taking less harm from air units and are more damaging to them, which makes it easier to fight air attacks from ground.

Additionally melee units can have an advantage against attackers who can reach a sufficient distance to unleash their attacks. There are a few distinctions that are totally evident. The swift orc raider for example, can cause destruction, making it especially beneficial for raids against enemy structures. Although this might sound like a rather abstract modification, the consequences are very clear. In the earlier Beta versions for instance it was not a good idea for a WoW Cataclysm Classic player to create a large number of gargoyle flyers, or for players who were night elf to construct a large number of huntresses (which shoot glaives in the purpose of a melee-like attack). This is in contradiction to the idea of having different, diverse armies. It's therefore not surprising that these strategies are now a thing of the past in the majority of cases.

Because heroes play a central role in the heart of combat during WoW Cataclysm Classic, it's vital to control heroes to be able to pinpoint spells or direct its melee attack. However, spells such as "slow" or "entangle" can create a way to kill and disable heroes. Instead of rendering heroes immune to spells like these The new patch reduces how long spells last for heroes to just a few seconds and reduces slightly how they suffer damage from spells. Every hero is equipped with a power-based spell and now it's an even greater feat to get it.

Alongside earlier modifications to the system for gaining experience, to make heroes have a lower chance of gaining experience (especially when they are fighting non-neutral creeps that have been scattered throughout the map) It is now necessary to wait until you reach level six to master the WoW Cataclysm Classic Gold for sale ultimate magic spell. The majority of the spells that are considered the ultimate have been enhanced including the blademaster's powerful bladestorm attack that has been modified to make an orc hero totally invulnerable to attack. Now, it's only spells that won't harm him in the midst of melee attacks.